Enough with the farming games.
Let's build something epic.

The old way of building core games is dying, but gaming isn't. The sales of post-pc devices are off the charts. So why is everyone still building these boring simulation games?

In our quest to build something that we love to play, we are mashing up knowledge from AAA gaming and respectful, modern social games to make an experience that is truly unique to what tablets offer.

Introducing the Phoenix Guild


Jason Citron

Brandon Kitkouski

Founded by Jason Citron, the guy behind OpenFeint, we're a small startup with a big vision: to be the Blizzard of the post-pc era. We're funded by a bunch of smart angels & the folks at YouWeb, Accel, and General Catalyst.

Our small team has drawn over 100 illustrations for top-tier collectible card games, shipped numerous console games, and scaled up live web services to 200,000,000 users.

Now we've come together to build the games we want to play on the devices of tomorrow for a billion people to enjoy.

Lofty but simple.

What People are Saying

The OpenFeint mastermind has been making games for iOS devices since before it was even known as "iOS", way back in 2008...
Jos Osborne - Games.com
"All of the gaming today is casual or mid-core," Jason said. "There is a huge bunch of gamers who can't frigging stand this crap, myself among them."
Dean Takahashi - Venturebeat.com
We know Jason Citron is capable of great things given his previous work, and although this is just the very beginning stages we're eager to see what will come from his new venture Phoenix Guild.
Jared Nelson - TouchArcade.com

Join Us

We're located just down the peninsula from San Francisco.

Senior Gameplay Developer

You should have experience in building all aspects of a game including tools, gameplay, rendering, character control/animations, effects, low-latency networking, memory management, optimization. But you should be incredible at one of them: rendering, gameplay, or networking.

You will be working with two other developers to bring this game to life - Jason and Scott! So you'll need to be ready for everything.

At Phoenix Guild you'll be expected to contribute to solving problems like these:
  • Figure out how to maximize usage of the iPad 3 hardware (with an eye towards iPad 4) to build the best visual quality game possible
  • Work on core game play systems that involve low-latency networked gameplay systems
  • Build and modify tools and pipelines for a team of artists to get high resolution content into the game
  • Help with all technical aspects of bringing a game to market including building user interfaces and screen flows as needed.

Interested parties should email jobs@phoenixguild.com

Senior UX Designer

We are looking for someone to own the entire user experience and design from soup to nuts: this includes the application as well as the in-game interactions.

You should have modern graphic design chops and an eye for stunning high contrast design. This project demands bringing together the language of modern mobile apps within the richness of a full game world. Mega bonus points if you have experience with motion graphics

At Phoenix Guild you'll be expected to contribute to solving problems like these:
  • Figure out how to organize the game's information architecture intuitively
  • Create a unique visual language that is both Blizzard-esque and Path-esque
  • Designing the actual tablet application's UX flow and owning the wireframes.
  • Lead design of the crazy marketing campaigns we will run
  • Contribute to the overall evolution of the product design process

Interested parties should email jobs@phoenixguild.com

Senior F2P Game Designer

We're looking for someone to own the detailed design of the game from the wireframes to the price of a virtual hat.

You must have experience operating a modern free to play game, designing high level game mechanics, rationalizing them with metrics, and building detailed economies.

At Phoenix Guild you'll be expected to contribute to solving problems like these:
  • Design high level mechanics that meld traditional game design with free to play monetization.
  • Figure out all the curves and balancing of the game as well as the economy.
  • Write the specific names, flavor text, copy, and all that jazz for the components of the game.
  • Contributing to the fiction and world with me and Brandon, our kick-butt concept artist.
  • Designing the actual tablet application's UX flow and owning the wireframes.

Interested parties should email jobs@phoenixguild.com